Official ICE Forums

Gamer's Corner => The Guild Companion e-zine => Topic started by: Ecthelion on January 19, 2011, 03:59:05 AM

Title: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Ecthelion on January 19, 2011, 03:59:05 AM
Hi,

if you have feedback on the Scalable Spells for RMSS/RMFRP article (http://www.guildcompanion.com/scrolls/2011/jan/rmss_jahnke_scalable_spells.html) in the January issue of The Guild Companion, then please post it here. It like to hear whether people liked the article or what the criticism might be.

Thanks
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: ironmaul on January 19, 2011, 03:02:22 PM
This brings back memories. I was working on something simular but a little more generic. I'll come back to this when I have a little time to spare.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: markc on January 19, 2011, 03:44:43 PM
 I was thinking that scalable spells would keep more of the RM feel of spell list and less of the HARP scalable spells style.


MDC
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Ecthelion on January 20, 2011, 12:18:11 AM
Where do you think the "feel" of the spell lists gets lost? I mean the spell lists are still the basis of the system, and the scalable spells simply replace the spell slots for the higher level spell versions. So I had thought that it would be a good combination that keeps spell lists and smoothly adds some scaling on top.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: ironmaul on January 20, 2011, 02:39:32 AM
Quote from:  TGC article Jan 2011
Could a general formula for increasing the area of effect, range and/or duration be devised, so that it would not be necessary to create scaling options for changes to these spell parameters for every spell list?...
I believe it can. I spoke about this with Tim D way back here. (http://www.ironcrown.com/ICEforums/index.php?topic=6755.0) But to illiterate, you have a number of spell values to think about such as:
Size,
Distance,
Radius,
Area of Effect,
Duration,
Critical,
Velocity,
Weight,
Resistance Roll.

Not all spells will have these values but if can work some sort of PP cost for a certain size effect/affect then your half way there. I have notes on this somewhere but is finding them worth the effort.

Something else you might want to read, it's about cantrips. (http://www.ironcrown.com/ICEforums/index.php?topic=8732.0)
This was my thought on it.
Unfortunatly, RM's current spell system has put itself in a situation where it can't have 0lvl/0PP spells/cantrips. What would have been prudent in it's creation is not to conform to the 1PP = 1st level spell mechanic. If they would have thought about making first level spells start at 4-5PP then they could have made 1-3PP spells as cantrips. Nothing can be done about it which is a shame...perhaps next version they might take heed... ;)


Overall I think your article is worth merit but the RM spell system is the let down for any efforts of any balanced scaleability.

Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Grinnen Baeritt on January 20, 2011, 03:09:12 AM
It's another option.. however IMHO not strictly necessary IF the spell mastery rules (which achieve the same thing albeit by increasing difficulty and cost in DP rather than PP usage) are used to thier full potiental.

I'm not sure whether the presentation of listing the scalable options for each seperate spell list is better than spell mastery (which is limited to one page of modifiers) either.

However, I liked the idea of trimming the spells that simply are, in effect, a scaled repetition of a lower level spell.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Ecthelion on January 20, 2011, 05:29:05 AM
Personally, I would rather get rid of the Spell Mastery skill. IMO with scalable spells we could:
a) Trim the spells that are scaled repetitions, just as you mentioned.
b) Remove the Spell Mastery skill by adding scaling options that are now covered by Spell Mastery. And perhaps, as Ironmaul suggested, this could even be done (at least in partial) with some general scaling options and not with a bunch of scaling options per list.

Noticably the HARP system, which uses scalable spells, does not need a Spell Mastery skill and I have not been a single thread where people complained about the lack of such a skill. So I think scalable spells can replace this skill, and in a good way.

YMMV
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Grinnen Baeritt on January 20, 2011, 07:13:53 AM
Not everybody likes Harp's method of scalable spells... so don't play the system, let alone comment on it.

I'm not 100% against some element of PP scaling being involved but think there should be an alternative that uses skill rather than simply increased PP useage. For what I've experienced of Harp as a player, spell casters lack variety compared with RM, this mainly due to the costs of purchasing spells with that system preventing it. Obviously not so much of a problem with RM because Spell lists intrisically are more generalised in their effects.

If this sort of thing were to be adopted by me then I'd also have to seriously consider boosting the PP available to spell-casters.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Ecthelion on January 20, 2011, 08:49:16 AM
If this sort of thing were to be adopted by me then I'd also have to seriously consider boosting the PP available to spell-casters.
With "sort of thing" you mean the proposed scalable spells for RM? Because that basically does not affect PP usage at all. Or do you mean a replacement of Spell Mastery by scalable spells? That might have an effect of PP usage, considering that the current rules don't mention additional PP requirements for spells modified by Spell Mastery.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Grinnen Baeritt on January 20, 2011, 10:22:06 AM
I think that's why I would increase the number of PP. As you rightly said, currently, there are no pp increases when modifying a spells effects with Spell Mastery.

The scaling element, when used to replace a "duplicate, naturally scalable" spell.. is a good idea, and, as you mentioned makes no real difference PP-wise.

However, the addition of other parameters than those simply that increase between levels of duplicate spell (i.e. modifying a spell in a manner only currently available when using spell mastery) do quite substantially increase the cost in PP over what spell mastery allows for no addition in pp cost.

Does this scaling come with a limit (other than pp available to cast it with), if you scale a 1st level spell by adding +3pp does that make it a 4th level spell to cast, learn, both or just can be cast if you have sufficent PP?

 
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Ecthelion on January 20, 2011, 10:46:19 AM
However, the addition of other parameters than those simply that increase between levels of duplicate spell (i.e. modifying a spell in a manner only currently available when using spell mastery) do quite substantially increase the cost in PP over what spell mastery allows for no addition in pp cost.
OK, understood. Thanks.
Quote
Does this scaling come with a limit (other than pp available to cast it with), if you scale a 1st level spell by adding +3pp does that make it a 4th level spell to cast, learn, both or just can be cast if you have sufficent PP?
In the article scaling a 1st level spell by adding +3PP makes it a 4th level spell in all respects. That way spell casters have access to exactly the same spells (except for a few more options) as with the current lists and the power balance remains untouched. But the article does not yet cover simulating Spell Mastery via scaling (it only touches the topic in the "More options" section).
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Grinnen Baeritt on January 20, 2011, 03:46:37 PM
I am firm believer in there being options in which a basic magic spell can be boosted so I'm not completely adverse to the scaling of spells.

I myself allow a caster to pump extra PP into low-level elemental spells (Bolts and Balls) to apply a multiplier to the concussion damage of a spell (can't remember which version of Spell Law an option allowed this) which I consider to be the "sledgehammer" approach and/or Spell Mastery which I consider to be the "finesse or the less is more" approach.

I suppose my retisence on this type of solution is that, having seen Harp-type formating of spells, which as IronMaul pointed out meant a lot of repetition which could be better handed in a unified table. What I don't want to see is a few spells being over-analysed with differing restrictions upon what they can and can't have done to them as to make them too mechanical in nature. 

Freedom to use spells in unusual and intelligent ways is what I want from a system, for the moment Spell Mastery allows the greatest diversity for players with the least amount of rulebook, true in places it has faults (which I feel are more about a Gm's interpretation than anything else).

What would probably be more acceptable to me would be restricting scaling to things where the power behind the spell affects certain mechanical aspects... Range, Radius, Duration, Concussion Damage, RR modifiers whilst others such as number of targets and other manipulation effects would be the realm of Spell Mastery... however, I also believe, that certain aspects can enhanced with efficency and skill which comes with a risk.   
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Mordenkainen on January 21, 2011, 04:52:49 AM
Let me chime in in favour of the status quo. There is already a for a player to think about in a game of RMFRP. At least with the current approach he largely just has to choose a spell from a list and cast it, rather than worry about tweaking its parameters. It's easy and it works.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Moriarty on January 23, 2011, 06:28:22 AM
I think the proposal for scalable spells is well thought out and executed, considering scalable spells in RMSS/FRP is the goal of the article.

However, I also have to agree with Mordenkainen and others that Rolemaster doesn't need scalable spells. It is true that scalable spells give players more options, but at the cost of greater complexity. The simple presentation of spells in complete and ordered lists works very well in Rolemaster, and is one of the things that doesn't need fixing.

It is true that there is a great deal of repetition in some of the spell lists. I don't consider this problem critical, because often there isn't pure repetition, e.g. instead of 'As Fire Armor except grants +20', there might be 'As Fire Armor except grants +20 and reduces Fire criticals by one level'.
I believe the issue of pure repetition on spell lists could be adressed by removing some of the repetitions, adding more unique spell effects, and working some of the scalable options into the individual spell descriptions where appropiate.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Ecthelion on January 23, 2011, 03:52:47 PM
I think the proposal for scalable spells is well thought out and executed, considering scalable spells in RMSS/FRP is the goal of the article.
Thanks  ::)
Quote
However, I also have to agree with Mordenkainen and others that Rolemaster doesn't need scalable spells.
True, it certainly does not need scalable spells.
Quote
It is true that scalable spells give players more options, but at the cost of greater complexity. The simple presentation of spells in complete and ordered lists works very well in Rolemaster, and is one of the things that doesn't need fixing.
Yes, if it works don't fix it is most often the right choice. I only created the implementation of scalable spells presented in the article because I have seen the request for scalable spells in RM quite often in the forums, e.g. see
- http://www.ironcrown.com/ICEforums/index.php?topic=9401
- http://www.ironcrown.com/ICEforums/index.php?topic=319
- http://www.ironcrown.com/ICEforums/index.php?topic=10036.msg128605#msg128605
- http://www.ironcrown.com/ICEforums/index.php?topic=5174.msg124725#msg124725
(there's many more)
So even if, admittedly, RM does not need scalable spells, there might be some demand from players. I agree that there is no point in making RM's spell system overly complex by introducing scalable spells. But if scalable spells get done right they might offer a lot of flexibility and only increase complexity a small bit - at least I hope that this will be possible.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: rdanhenry on January 23, 2011, 11:22:18 PM
Here's one more vote for it being a serviceable job of doing something I see no need to do in the first place. I don't allow changing spell parameters with Spell Mastery, either. You want to scale your magic up? That's what Ritual Magic is for.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: ironmaul on January 24, 2011, 01:04:05 AM
Quote from: Etch
But if scalable spells get done right they might offer a lot of flexibility and only increase complexity a small bit - at least I hope that this will be possible.
I think this is possible and would like to find the answer too. If others don't want scaleable spells as some of you guys here have indicated, then that's fine by me. But there are some of us who would, so what harm is there of us talking about it amongst ourselves?
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: rdanhenry on January 24, 2011, 03:09:06 AM
I don't think anybody said "BAD BAD SPELL-SCALERS! DON'T DO THAT!!!" and I hope nobody will, but "It's not broken, but I won't use it" is legitimate feedback, too. There would also probably be less of it if there weren't "revision" threads going on at the same time, but an "it's look okay to me, even though I'm not interested in it myself" is actually a positive comment. Actually, my last article in Guild Companion was about the Arcane Lich, which I submitted because I thought it was a pretty cool idea, even though I would never use it myself, because I don't use Arcane magic.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Ecthelion on January 24, 2011, 05:08:45 AM
The simple presentation of spells in complete and ordered lists works very well in Rolemaster, and is one of the things that doesn't need fixing.
What about the following idea to mitigate the problem you mentioned:
Scalable spells are presented as an option only, with a separate page in Spell Law explaining how to use the option. In addition to the few spell slots filled in my article we again fill as many as possible of the removed slots with scaled versions of the spells on the list. The scalable spells (i.e. not the scaled versions) get marked in some way in the spell lists (could be italic font, a § or other character after the spell name etc.). The result would be spell lists in a very similar way as in the current Spell Law, where the player can simply pick a spell from the list without bothering about any scaling options, but with the option to use spell scaling, if he likes.

Would that help?
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Moriarty on January 24, 2011, 03:56:21 PM
Interesting idea. To be honest, I think I would prefer to have the scaling options, if I were to have them, integrated into the spell descriptions like I suggested, not separated from them.

One possible way to do this: The lowest level version of a spell would be the most basic with no scaling options, and as level goes up, so would the available scaling options, and/or the number of scaling options that may be chosen when casting the spell.

This would give game designers maximum freedom when making spells with scaling options. Are we certain that darkness scales the same way light does, for example?

This might also open up for characters choosing between a number of scaling options as 'picks' when improving their level with a spell list, but I haven't thought that one through yet.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: markc on January 24, 2011, 04:12:38 PM
Interesting idea. To be honest, I think I would prefer to have the scaling options, if I were to have them, integrated into the spell descriptions like I suggested, not separated from them.

One possible way to do this: The lowest level version of a spell would be the most basic with no scaling options, and as level goes up, so would the available scaling options, and/or the number of scaling options that may be chosen when casting the spell.


 This is what I had in mind and have been working on and IMHO is the way to keep a spell list feel and add scaling to RM. But others I see have a different idea and it may work better for them.
MDC
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: ironmaul on January 24, 2011, 08:20:38 PM
I believe the crux of the problem is in a spells creation. Once that is worked out so that all spells are created equally/balanced then I believe a scalable mechanic can be implemented without to much difficulty.
I've been working on solving that issue on and off for some time and I'm getting closer to the answer. I'll have to dig out my notes again since this thread has kindled my interest once again.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: providence13 on January 25, 2011, 09:48:02 AM
We are using a version of scalable spells for RMFRP. Spells are easier to cast, but only certain spells are scalable.

For all intents and purposes, "caster level" is "Ranks in List". The knowledge you have in a single List is specific to that set of spells. Casting "at Rank", we also eliminated overcasting. You only know the List up to the Ranks in that List.

When you cast a spell that has a "/level" increase, you only get the 1st lvl increment. Casting Earthen Spikes is an 8th lvl spell, requires 8 PP and has a duration of 10 min/lvl.  In our game, the duration is 10 min. That's all you get for your 8 PP! Each additional 1 PP gives you another 10 minutes. Duration now reads: 10 min +(10 min/+PP).
So any spell that has a "X/lvl" is a scalable spell.

The benefits to this system are that low lvl Professions can have a decent chance of actually using their spells because they cast at Rank. Everyone is more successful at casting spells, but not everyone can power the same kinds of effect. The high lvl Fighter who picks up a Rank in a List, doesn't get his "character lvl" to fall  back on. He still has to spend the PP if he wants the "/lvl" AoE, Duration, Range, etc of the spell. As we know, most Fighters don't have a surplus of PP.

Modifications to the SCSM Chart:
Power Points: +1 SCSM/PP >minimum to cast.
(You get a slight bonus to cast by spending the extra PP for /lvl increase.) This has saved our 7th lvl Monk's life, twice. Only applies to spells that are scalable.

If Spell Failure: -1/PP > minimum to cast. The bonus PP acts as a neg on the Spell Failure Table. You couldn't control the power.... :)

This way, we have some spells that are scalable and everyone can cast a bit easier. Not many people are going to spend precious PP on long durations, extra range, etc. But if you really want it, then you can make it happen.

I also dropped PP multipliers. The key is to make PP more valuable than Mithral to the PCs. I do have PP Adders; there are just a few spell Lists that make these. +3, +5, +10.. You can have more than one but you have to Attune to it. Each additional adder is a DR harder to attune. Spell Adders reset each dawn.

The beauty of Spell Mastery...
Spell Mastery saves PP! My players have learned to develop Spell Mastery to save their precious PP; doubling the Duration of 10min/lvl to 20 min/lvl on the Earthen Spikes above means that 8PP gives you 20 min and each additional PP gives you 20 min.
Magical Languages (One Language /Spell List is how I run it.) and Ritual Magic can also give similar results. The players embraced it. Our Mage took up Drumming to increase his Ritual Magic and learned Magical Languages for the PP heavy scalable Lists.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: ironmaul on January 25, 2011, 08:19:44 PM
Some good ideas in there Prov...have a point.

Humour me for a minute...if there where to be a revised spell system for RM, instead of having a spell "level" would it be better to be named a spell "potency". I think this would be better worded in a scalable system.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: DavidKlecker on January 30, 2011, 04:16:21 AM
I never really liked the approach to RM's spells. I found that low level mages were too weak compared to their fighter counterparts and that scaling or "adjusting" a spell required too much in the development cost. I find HARP to fix this problem in placing the scaling system in with the spell rather than making it something you have to purchase outside purchasing the spell. I also liked the idea that magic in general has very thin borders over RM's system where the borders are very very thick. That is I found it strange that there is a spell for a mage in RM called MageStaff but that a Wizard under Arcane doesn't have such a spelllist. Why not? why couldn't a Wizard and Mage share a spell list? So in a way scaling spells in RM is great but there is more the RM system of Spells that keeps me away from using the system.  so in a sense I like the idea of having the ability to scale a Rolemaster Spells. This is a great idea but I wish there was a lot more to the RM spells than just a scaling fix.
Title: Re: Feedback on Scalable Spells for RMSS/RMFRP
Post by: Ecthelion on January 30, 2011, 08:17:07 AM
Thanks, Monk, for the feedback. I can understand that you'd like to see more changes. Since I prefer slow evolution of the RM magic system over a great revolution, I only changed a small aspect and introduced an option for spell scaling  ;).