PROFESSIONS!!!!!
The following Professions exist in Eberron:
RMSR | RMFRP and Character LawArmsFighter
Thief
Rogue
Warrior Monk
Layman
EssenceMagician
Illusionist
ChannelingCleric and Animists are replaced by Priests from the Channeling Companion.
MentalismMentalist
Lay Healer
HybridHealer
Mystic
Sorcerer
Semi-SpellRanger
Paladin
Inspired (Charltonian) Monk
Kalashtar (Amthorian) Monk
Dabbler
Bard
Magent
Arcane CompanionArcanist
Chaotic
Wizard
Magehunter
Channeling CompanionThe Channeling companion provides the Priest template. See religions, below.
Summoner
Warlock
Mythic
Mentalism CompanionSeer
Astrologer
Enchanter
Armsmaster (also called a Psychic Warrior)
Fire and IceElementalist
Elemental Priest
Elemental Champion
Arcane Elementalist
Fire And Ice AddendumStorm Mage (this Profession is almost completely Monopolized by House Lyrandar: the Half-Elven Dragonmarked House that has the Mark of Storm).
NEW PROFESSION
THE ARTIFICER
The Artificer is simply a Magician with the Alchemist Base Lists in the Back of RMSS
Spell Law with one important difference -- The spell list
Enchanting Ways is replaced with
Infusion Ways. This spell list deals with Artificer Infusions.
Allowed TPs
Due to the Highly charged nature of the Campaign, the following Training Packages are available.
RMSR/RMFRP and Character LawAdventurer
Amature Mage
Assassin
Berserker
Burglar
City Guard
Cloistered Academic
Con Man
Crafter
Crusading Academic
Cut Purse
Detective (especially)
Diplomat
Doctor (House Jorasco)
Explorer
Guardian
Herbalist
Highwayman
Hunter
Knight
Loremaster
Mercenary
Merchant
Performer
Philosopher
Sailor
Scout
Shaman Priest
Soldier
Spy
Traveler
Wanderer
Zealot
Martial Arts CompanionArms Instructor
Bodyguard
Caravan Guard (House Orien)
Chi Master
Martial Artist
Martial Arts Challenger
Martial Arts Champion
Secret Society Member
Martial Arts Street Performer
Temple Monk (Kalashtar, Adar)
Wandering Monk
Warrior Priest
Weapon Master
Arcane Companionall
Channeling Companionall
Mentalism Companionall
Fire and Iceall
THE DRAGONMARKS
All of the Dragonmarks work as written in the Eberron Campaign Setting. Including the Aberant Dragonmarks. An aberrant dragonmark is gained when you play a dragonmarked race, and select one of the aberrant dragonmark flaws. Regular dragonmarks are gained when a talent is selected instead. The following Aberrant Dragonmarks have special rules:
Burning Hands: You can grasp your foe and cause an "A" Heat Critical.
Chill Touch: As above, except causes an "A" cold critical.
Inflict Light Wounds: As above, except causes an "A" impact critical.
Produce Flame: acts as the spell
Ignite on the Flame's Course spell list in
Fire and Ice.
Sleet Storm: (Lesser Aberrant Mark) drops many Icebolts in the spell's diameter, use the Icebolt Table but add +20 to the roll.
RELIGION
clerics and animists are replaced by Priests and Druids. First, the Druids.
Druids
There are four types of Druids in Eberron: the Ashbound, the Gatekeepers, the Greensingers, and the Children of Winter. Associated professions: Animists, Astrologers, Ashbound, Gatekeepers, Greensingers, Children of Winter, Rangers
Ashbound Druid
Ashbound Druids are Nature's Avengers. They consider the use of Arcane and Essence magic to be a vile and natural act. They also attack those that harm nature to grand degree.
Template: Semi-channeling Priest
Prime Stats: As Paladin
Possible Base Lists: Animist Base Lists, Chants, Crusade, Divine Aura, Faith's Shield, Holy Discipline, Holy Weapon, Holy Wrath, Land Forms, Tree Mastery, Vengeance
Special Skills: Ambush (O), Adrenal Deflecting (E), Propaganda (E), Tactics (E)
Gatekeeper Druid
The Gatekeepers were founded to ward off an extraplanar assault by Aberrations (mind flayers and the like). The Gatekeepers protect Khorvaire from assault. They are often aided by Astrologers.
Template: Pure Channeling Priest
Prime Stats: As Animist
Possible Base Lists: Animist Base Lists, Aquatic Forms, Banishments, Ceremonies, Chants, Divine Magic, Holy Element, Land Forms, Spirit Law, Spiritual Vision, Tree Mastery
Special Skills: Demon/Devil Lore (O), Reality Sense (E), Survival (E), Weather Watching (E)
Greensinger Druid
Greensingers have close ties to the fey: fairies and such. So they tend to be a do as you please, come what may sect of druids. Almost like a bunch of hippies, or maybe
they are hippies.
Template: Channeling/Essence Hybrid Priest
Prime Stats: As Healer
Possible Base Lists: Animist Base Lists, Aquatic Forms, Ceremonies, Chants, Enchanter Base Lists, Land Forms, Spirit Law, Spirit Mastery, Tree Mastery
Special Skills: Faerie Lore (O), Reality Sense (E), Survival (E), Weather Watching (E)
Child of Winter
Druids of the Children of Winter sect embrace Death and Decay. They have the ability to cause death and decay where ever they go.
Template: Pure Channeling Priest
Sphere of Influence: Death, Disease (page 121 of the Channeling Companion)
CHURCH OF THE SILVER FLAME
The Church of the Silver Flame is about as Monolithic and Monotheistic as you can get in Eberron. The Church of the Silver Flame is split into different sects: The Orthodox Priests who listen to the Silver Flame, the Gnostic Priests who listen to the Whispers of the Dark Flame, and the Puritans -- who are affected by either flame (but they claim it is the Silver Flame all the way). Associated Professions: Orthodox Priest, Gnostic Priest, Puritan, Mythic, Exorcist, Crusader, Paladin
The Orthodox Priest
Template: Pure Channeling Priest
Spheres of Influence: Community, Guardianship, Light, Oracles, Redemption
The Gnostic Priest
Template: Pure Channeling Priest
Spheres of Influence: Darkness, Death, Mischief
The Puritan
Template: Pure Channeling Priest
Spheres of Influence: Community, Guardianship, Light, Oracles, Redemption
Exorcist of the Silver Flame
A conversion of the Prestige Class into an actual Rolemaster Profession. Exorcists of the Silver Flame are dedicated to fighting evil across Khorvaire. The Exorcists are leading this fight against supernatural evils. They use spells that cast out demons and devils.
Template: Semi-Channeling Priest
Prime Stats: As Paladin
Possible Base Lists: Banishments, Crusade, Divine Aura, Faith's Shield, Holy Defenses, Repulsions
Special Skills: Demon/Devil Lore (O), Diplomacy (E), Leadership (E), Public Speaking (E)
THE SOVEREIGN HOST
Worshipped as a whole, the Soveriegn Host is represented by the Cleric.
Arawai
Template: Pure Channeling Priest
Spheres of Influence: Agriculture
Aureon
Template: Essence/Channeling Priest
Spheres of Influence: Magic, Rulership
Balinor
Template: Channeling Priest
Spheres of Influence: Hunting
Boldrei
Template: Channeling Priest
Spheres of Influence: Community
Dol Arrah
Template: Channeling Priest
Spheres of Influence: Redemption
Also served by: Paladins and Crusaders
Dol Dorn
Template: Channeling Priest
Spheres of Influence: Competition
Kol Korran
Template: channeling priest
Sphere of Influence: Prosperity
Olladra
Template: Channeling Priest
Spheres of Influence: Healing
Onatar
Template: Channeling Priest
Sphere of Influence: Crafts
THE DARK SIX
The Devourer
Template: Channeling Priest
Sphere of Influence: Death, Oceans, Thunder
Also served by: Sorcerers
The Fury
Template: Channeling Priest
Sphere of Influence: Passion (Love turned rotten)
The Keeper
Template: Channeling Priest
Sphere of Influence: Death
The Mockery
Template: Channeling Priest
Sphere of Influence: War
Also served by: Evil Charletonian Monks
The Shadow
Template: Channeling Priest
Sphere of Influence: Darkness, Night
The Traveler
Template: Channeling Priest
Sphere of Influence: Fate, Destiny