How do you interpret--Sound Control(Illusionist Base list)

Started by Justin, May 05, 2008, 12:23:48 PM

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Justin

"Caster can control the intensity of sounds within the range; the intensity can vary from none to a very loud shout, and it can be different in different parts of the radius."
The major issue which came up in play was how this effected sounds and their perceptions when crossing the boundary of the spell. Are sounds generated within the radius audible outside of the radius? Are sounds generated outside the radius audible inside a quietened radius, and do they have to be squelched(ie: normal at first and then caster quietens them.)
The issue here as I see it is the caster is only creating Illusions. I was interpretting that at interferring with how people within the radius perceived sounds which existed, not affecting the sound waves themselves. So when sound waves travelled outside the radius, they were no longer modified. And sound waves travelling the caster would have to be aware of before he could modify them.
"Even the most free roaming video game in the world still has to rely on programmed quest resolution triggers.  Only table-top RPGs make any solution possible.  Even ones not originally intended by the GM.  You  will never replace that." --Rivstyx

Rasyr-Mjolnir

Almost that entire list is Force spells. This means that they are not illusionary anything. The spells actually affect the sounds within the radius.

As for the effect, it depends upon the effect created. Sounds within can be dampened and thus not heard outside the radius. If the sound is changed to be louder than normal, that sound will carry normally.

Fornitus

 If your House Rules say it affects the people not the sound, the anyone in or intering the area would get an RR.
If your using the standard rules, it is as Rasyr states. However, I would have issues with the casters "controll" of what is going on within the radius. Probably, if a common spell for the PC, they need Spell Mastery or something.
If an outside sound enters, the caster has no time to react, the sound will act as apropriate acording to the casters "settings". The caster can then adjust.

Once, we had a situation where, with a VERY good controll roll, sounds from the city side were alowed in to a gaurded hall but the sounds of combat from the OTHER direction were quited down. this wouldnt have worked in an open area as some of the sound would have traveled in from the wrong direction after bouncing off a tree or something.
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Marc R

One of the big differences between most system's illusions and RMs was that the illusion is actually there. . .you can ignore it, walk through it, but you cannot RR it or disbeleive it.
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Dax

Quote from: LordMiller on May 08, 2008, 10:31:25 AM
One of the big differences between most system's illusions and RMs was that the illusion is actually there. . .you can ignore it, walk through it, but you cannot RR it or disbeleive it.

And this was a revelation for me.
R.I.P.    rpgrm.com

Warl

yes it is one of the things I ike about the RM magic system, Illusion magic is Very defined, where in other systems it is Very arbitrary.

Many people New to the RM system playing under an experienced RM Gm get fooled by the illusion alot easier due to this.

I had a Sight, Feeling, smell illusion covering a secret Part of the sewers. secret area was a Section of the sewer "trough" that was actually a tunnel under a wall to another area. The party was Chasing an guy through the sewers along the Side paths above the "muck". They rounded a corner and saw he guy "Dive" into the Muck at the end of the tunnel. They went down there and started Jabbing poles and swords into the much looking for him, especially since he hadn't resurfaced.

On of the players probed the wall with his pole Below Muck level checking for a tunnel, which of course he found it. They then argued for 20 minutes about how they weren't getting into the much to go after him and who should. One guy even stuck his arm into it and I gave him a Good description of what he felt. He withdrew before sticking his hand in very far. It was quite Funny. O

Once one of them realized the "Muck" wasn't sticking to poles swords or hands, He tried to "Disbelieve" the illusion. I told him " you may not believe it but the muck is still there."

Once some one finally "Jumped" in and discovered the sight illusion only covered the very top part of it (though the feeling and smell illusion part still went to the floor) the players tried to argue with me about how it should have disappeared. I then had to squelch a rules argument by telling them that since none of them New any Illusionary magic they truly have no Idea how it works but that It doesn't work the way they are used to and should Know that I was running it correctly.

I love RM illusions, they are so much More versatile than AD&D style Illusions. Instead of actually effecting the mind (which some mentalism illusions actually do) Essence illusions are just magical audio Visual and other sensory special effects. So "Magically" they ARE really there.
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Justin

This has been very helpful and enlightening. Thanks Warl, Miller, Rasyr, Dax, and Fornitus.
"Even the most free roaming video game in the world still has to rely on programmed quest resolution triggers.  Only table-top RPGs make any solution possible.  Even ones not originally intended by the GM.  You  will never replace that." --Rivstyx