Problems addressed by RMC (was Re: Where do i begin)

Started by shnar, August 26, 2007, 10:11:17 PM

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shnar

That's beside the point, you still have to make 2 rolls, and you still have 2 chances of failures, and you still have a mechanics that is foreign to the rest of the system. Again, I award you no points.

-shnar

Marc R

Combat is generally an attack roll and a critical roll.

Spells are usually either a casting roll and a RR or a casting attack and a critical roll. (A few spells like "Vacuum" are Spell Casting roll, RR then a critical Roll)

Picking a lock isn't actually the best comparrison, better would be two characters on either side of a door, one pushing it open, while the other is pushing it closed. . .opposed activity.

Likely the main reason most games include a RR type mechanic is that players are less surly when they fail an RR and go down, than they are when the NPC casts successfully and as a result they are dead.

I suppose, if you wanted to consolidate, you could transpose the RR table to a bonus value for level difference, then apply the RR bonuses of the target as penalties to the base casting roll
The Artist Formerly Known As LordMiller

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shnar

That's how the One-Roll-Resolution worked in RMCIV, the resistance roll was a modifier to the spell casting roll, kind of like a Defensive Bonus in a combat attack...

-shnar

Marc R

Need to change all those "F" results to UM though. . .otherwise casters will be SF combusting all the time. (Bad enough that target armor can already do that).
The Artist Formerly Known As LordMiller

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shnar

I think that's how RMCIV's one roll resolution was as well, similar again to combat. You only fumbled on an UM 1-8 (depending on weapon), and fumbling here was the same (I could be wrong, a little rusty on my RM rules, haven't played in years, though gearing up to start again).

-shnar