Wargs in Rolemaster (RMU/RMC/RM2/RMSS)

Started by EltonJ, October 27, 2024, 01:26:36 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

EltonJ

I know Creature Law isn't out yet. Although I have something to ask about wargs.  A warg is a giant wolf (in D&D they are more intelligent) bred by orcs for use as a mount.  I figure they under go the same breeding as horses did when we started breeding horses for horseback riding and for other considerations.

Can I use the giantism adjustment rules to come up with a warg that can be ridden by orcs and for other applications?

Haeshka

This is close to what I did for an encounter that needed it, I took an averaging of wolves and elk and then adapted some skill assumptions for a "trained warhorse".  Worked out easily enough without overthinking the noodle too hard.
Moved to rural life, loving nature but still looking for that author's connection with others.

jdale

For RMU, the quick and easy answer is to use wolf stats and just add +1 size (+2 if you want them to be warhorse sized). Adjust hits accordingly (x1.5 for big, x2 for large). You could also choose to add a level or three if you want them to be even more dangerous.
System and Line Editor for Rolemaster

Ruffie

In the old "creatures of middle earth ICE8005" you can find stats for Wargs compatible with RMSS at least.

In Middle earth they are special wolves possessed by undead spirits without all those nasty undead powers.