Question about Flying spell

Started by alloowishus, May 03, 2024, 09:09:38 PM

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alloowishus

The spell says that the target can fly up to xx ft/rnd. A "target" can be defined as an person or an object. The spell has a duration, if the caster casts on a willing person, is it the caster that controls the person flying or can they fly themselves?

Elrich Maltah

We always played it that the target is under their own power. Hopefully they took some ranks in Acrobatics to be able to control their maneuvers...

rsarres

I have never thought about the need of acrobatics for flying. Do you ask for acrobatics rolls on basic flying or only if the target is trying a complex maneuver when flying, like attacking?
I have always thought that basic magical flight is easily controllable.

MisterK

Quote from: rsarres on May 04, 2024, 08:21:15 AM
I have never thought about the need of acrobatics for flying. Do you ask for acrobatics rolls on basic flying or only if the target is trying a complex maneuver when flying, like attacking?
I have always thought that basic magical flight is easily controllable.
I would say basic magical flight (i.e. flying in a fairly straight line under decent conditions) requires a bit of practice, like learning to ride a bicycle. After all, you are moving by force of intent, not by muscle power.
On the other hand, flying in combat conditions would require a dedicated combat style. And flying in poor weather would certainly require some kind of manoeuver roll, and unless you have a Flying skill, Acrobatics is as good a candidate as any.

alloowishus

I use the similar skill rules from RMCII and I consider flying a 1/4 acrobatics ranks.

As for the effect, I usually say that a person can fly themselves, but the confusing part is a "target" can be an object. So what happens when cast on a chair? Does the caster control it or does it not do anything? It says in the spell "the same as levitate" but I would think levitating an object makes more sense than "flying" an object.

rdanhenry

It would only work on an intelligent object. If you want to move something else under your control, that would be telekinesis.
Rolemaster: When you absolutely, positively need to have a chance of tripping over an imaginary dead turtle.