Question about black CHannel I spell

Started by alloowishus, November 17, 2023, 01:16:40 AM

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alloowishus

In the Evil Cleric Dark Channels list, the Black Channel I description says this:

Quote10. Black Channel I

Caster may cast one of the Black Channel I spells described in Section 10.7. The Gamemaster must determine which one(s) may be cast, based upon: culture, background, deity served, etc. The caster might be allowed to pick and choose.

I can't find this mysterious Section 10.7 regarding this spell anywhere. Any ideas? Thanks!

Hurin

See 10.7, 'Fatal Channeling Projections'. In the red band edition of Spell Law, that is p. 30.
'Last of all, Húrin stood alone. Then he cast aside his shield, and wielded an axe two-handed'. --J.R.R. Tolkien

'Every party needs at least one insane person.'  --Aspen of the Jade Isle

alloowishus

Aha! I am running RMC in FGU and it isn't in that version of Spell Law. Thanks!

OLF, i.e. Olf Le Fol

Honestly, ideally, you should customize the "Fatal Channeling Projections" (either I, II, or III) to your own "culture, background, deity served, etc.", though I guess it's a bit hard, as there's not guidelines about how weak or powerful such spells should be.
As such, it may be interesting for GMs to use this thread to share their own, customized versions of this spell, at I, II and III ranks.
"Justice is the romance of fools, evil is just another name for victors. Peace is the balance created by conflict, cruelty is the paranoia of the defeated. You will perish in your folly, while we will survive, no matter what we must do." -- Motto of SHAFT Industries

alloowishus

Yes, but I couldn't even find where they were!