What kind of ERA player data would be dangerous to have accessible?
I agree that setting up a public, unsecure server might not be the greatest idea. But if you only start it up and open the corresponding port when you are playing or a player needs to check their character or level up, do you think it that harmful?
I do not want to dismiss your question, I want to understand the context in which you would be using ERA.
On that line, I've started developing an ERA online server, since it was the most requested feature in a recent poll.
There's an ongoing offer to receive economic support for that effort, and consider the donations at double the rate once the server is running.
Check this thread if you haven't already:
https://ironcrown.co.uk/ICEforums/index.php?topic=21004.0At the moment, the idea is to host a modified version of ERA on Digital Ocean, that would be always online, and each subscriber would get to manage their gaming group content, even allowing installing custom content.
It would most likely offer some sort of user management feature, so that you could give specific access to your players to the different modules.
If you want, feel free to comment on the use cases you would want supported, so that they may be considered in the design.
That also goes to anyone reading this thread. It is obviously of great interest to me to understand how people would use an online ERA server.
This will help prioritize the most expected features, without delays to wait for stuff that nobody needs nor wants.
Thanks for your interest in ERA!