- You can show a map to the players by using the Travel module, you can access it from the Adventuring options. It has a sample image, that can be clicked to choose any other image and it will stay there until you change it again, even if you restart the server.
- The adventure is saved automatically after each action (maneuver, spell, attack). You can also go to the adventuring options and choose the "Scribe" button to force a save at that moment.
- Adding a set of NPCs at once is not planned in the future, how many at once are you thinking? If it's just a bunch of different enemies, the recommended path is to create them as PCs and load them at the right moment. Another option is to use the creature XML format like the Thug example provided.
- For the avatar, the name of the NPC will be used after loading the adventure, the generic monster avatar is only used when adding a new NPC.