Author Topic: Different Level Characters in same Party  (Read 1876 times)

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Online EltonJ

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Re: Different Level Characters in same Party
« Reply #20 on: May 18, 2022, 01:58:40 PM »
That seems to be the majority go-to even in other settings/rule-sets, too, showing it’s a strength for GM time-saving, for sure, as you confirm! 
Totally nothing wrong with it if your group doesn’t mind it.
In my experience one loses the fire of players that do, however.  They’re polite and won’t say anything in a round-table, group chat but get them alone and I find half to three-quarters usually do.  Maybe it’s the old school mentality of 70s/80s kids which is my range of player?

As mentioned, I am a total Socialist when it comes to the Real World(tm) helping of everyone to cross the finish line at the same time, but as a preference in any gaming I do - whether GM or Player - I am on board with individual XP tallying.

I liken it to fully rewarding the perpetually missing player whom disrupts the flow of games with their absences, despite being beloved by the group socially.
I got around it by rewarding them with half the lowest Total XP of the group at session end, so those that do show up feel they received valuable XP for their contributions.
Then again, I add a paltry 100-200XP for showing up early to games, as incentive for being ready to go at game start.

No right or wrong in this debate of clocking Table Laws, though. :)

I'm still on the fence.  People like to set goals, on the other hand . . . Leveling the party at a set milestone seems to be a good idea.

I wonder how Soulcleave does this in his games?  I have a hard time communicating with my cousin, though.  Soulcleave introduced me to RM while I was barely in High School.  Then he adopted RMSS and told me how easy it was to play RMSS.  But we never got around to talk about leveling.  RM's leveling system is better than D&D at the time.  (D&D leveling was kill da monster, get XP, heh).

I liked Palladium's leveling system better, where you were rewarded with coming up an idea that would save the group.  Leveling the group by milestone in RM sounds good (Socialist idea there).  But I'm not a socialist.