An unneeded, if brief, background: I play the thief type character in our RM campaign, and did early on develop an *undeservedly* bad reputation for secreting loot away from the others (A product of meta gaming). I was "forced" to "promise" early on that I would divulge all knowledge of treasure obtained by me. And this led to an early convention of Gather all loot and split it evenly at the end of the adventure.
Several adventures later, we now have a heap of magical trinkets and treasures that need distributed (minus the obligatory plate mail to the fighter, dagger to the thief, rod to the mage, etc), and I'm trying to think of a fair way to do this.
We could... roll for it I guess. Or take turns going in a circle. Or draft them, like in fantasy football, up and back. Or even create a complex poker chip bidding system where the winning bid is divided among the rest of the players, who then have more to bid on items themselves and are used as a currency of a sort (Yeah I've given that one a little thought..).
Some of you might be/have some indifferent or less insistent players and don't haggle over the loot. But since treasure is one of the major sources of excitement in a role playing game, I'm sure we're not unique in our quandary. Regardless of on which side you fall, what conventions do you guys use to distribute the loot that's not most apt for one particular person?