Just went and statted up a Viper Jock, and decided she needs a Viper (Battlestar Galactica fighter) to fly. Reading through the Vehicle chapter, the best thing to do is to modify the 1-man Starfighter. Here's what I've come up with:
Viper Mk. II StarfighterThe Viper Mark II is an older model at the time of the destruction of the Colonies. A remnant of the first Cylon War, it allowed the Battlestar Galactica to survive, thanks to its antiquated computer systems. It holds the honour of being the most maneuverable fighter ever designed - at least, until its successors came around. The Viper's weapon systems are twin-linked autocannon, with high rate of fire (and ammunition expenditure). The Viper's ancient computer systems sometimes work against it, lacking any real form of Electronic Warfare (unlike its sister-in-arms, the Raptor).
Hits: 70
Armour: 30
Shields: 0 (note: shields don't exist in the BSG universe)
Electronic Warfare: 10
Point Defence: 0
Maneuver: 60
Weapons:
- 2x +20 Small Piercing Autocannon (800 rounds each, 20 rounds / second fire rate)
- 1x +10 Medium Warhead Lightning Javelin Missile Launcher (8 missiles) [optional]
Speed/Accel: Can't find it. In one of the episodes of S.1 just after Starbuck is injured, there's mention of (x)g thrust, but I don't have my episodes with me, and Battlestarwiki doesn't have it
Total DB: +100
... How does that look to folks? The Mk. VII, as I see it, adds one more Autocannon, an extra 5 points of EW and 15 of Maneuver.
I also noticed that fighter pilots will need the CS&M: Combat Driving/Piloting skill... that's sad, and it isn't in the Starfighter Pilot training package - I'd suggest cutting Gunnery and Space Pilot from 4 to 3 (as max rank increase goes up by 3), and tossing those two points into CS&M: Combat Driving/Piloting, as I foresee fighter pilots getting into dogfights and stuff...
Laz
[edit]Fixed the weapon sizes.[/edit]