I have prepared and uploaded a new version of ERA for you to try out.
http://goo.gl/RHU3xF [Windows]
http://goo.gl/xXrjcu [Linux]
http://goo.gl/PyEuzs [Mac]
First of all, this version upgrades some internal stuff, so if you purchased the book files from RPGNow they can't be used with this demo version, please install to a different directory.
If there are no issues reported in the next days, this version will then be sent to RPGNow, along with updated versions for those who purchased the book files for RMC and RMFRP.
Now, about the changes:
1) Races now include the number of background options (RMC) and talent points (RMFRP). This improves the usability of the background purchasing step during character creation.
2) Combat skills fumbles can now be specified on a per skill basis, instead of relying on the attack table fumble. The default fumble value will be offered during character creation, but it can be changed during the combat skills step, also adjusted in the character sheet, or while adventuring.
3) Fixed the hobby rank cost restriction. It is now 40 DP as indicated in RMFRP Character Law.
4) Fixed RMC minimum temporary roll validation. Rolls of 20 are now allowed.
5) Improved support for new skills categories and groups. The cost is fixed at 0 for all professions if not specified, and can be later adjusted per character.
6) When resolving maneuvers, the table related to the skill will be offered, but it can now be changed to a movement/percentage resolution when required.
7) New feature: Exhaustion Points. They are computed according to the corresponding Character Law, and presented during adventures in the character profile. Both total and remaining points can be manually adjusted. No additional computation is provided (this means they are not spent when fighting/casting spells, and they are not recovered when resting).
RMFRP Body and power point progression are now stored in the character sheet. This means that they can be edited (although it requires manually opening the character XML).
9) Character size category and combat skills size adjustment are presented. These won't mean much to RMC and RMFRP users, but they are an important step in preparing ERA to support RMU. The truth is, I already have most of what I wanted for a first RMU version, but I will wait until doing at least one session of playtesting before releasing it.
10) New feature: Rules Customization. Some house ruling and ruleset mixing can now be accomplished using options that are opened from the About dialog.
(a) Stat bonus computation: RM2 smooth stat bonus from Companion I are included!
(b) Development point computation: including some fixed DP options. Advanced configuration allows even more flexibility.
(c) Power computation: RMC automatic or by skill development.
(d) Exhaustion points: RMC, RMFRP, or nothing (removes it from the adventuring screen).
(e) Skill development: this is dangerous, use with care!
(f) Printed character sheet skills: choose what to show when printing the character.
(g) Hours per day: important for Shadow World users who use the Travel Module.
(h) Secondary skill development points in RMC: fixed number and percentage.
As you can see, lots of changes.
Most of them came about because of requirements and questions on the forum, so let me know if they are up to your expectations.