For instance, Aaron Smalley (nod to Aaron) is working on No Quarter under the Crown, which is based in his world of Aernth, for which we have already published City of Archendurn and Dun Cru. Subject to his real-world commitments, Aaron will probably send further manuscripts GCP's way in the future. What we won't be doing is opening up a wish list for Aernth modules. If someone wants to collaborate with Aaron on writing an Aernth module, talk to Aaron. Likewise I'm not going to chain Aaron to a wordprocessor and make him crank out X Aernth modules per year.
In reading some of the posts here I'm thinking that some of the other ideas that I've had for the World of Ærnth would be worth trying to turn out as quickly as possible (due to the fact that the "No Quarter under the Crown" is intended as a detailed campaign for moderately high level characters), so that there is more lower-level material for this setting (which BTW, has been built my more than just me, as there has been help from many others in developing this world over the last 25+ years).
There has been extensive work done on the Channel Cities portion of the setting (as well as a few TGC articles in the early days of the GuildCompanion.com) that I could pull together to provide for a slew of lower level adventures/scenarios relatively easily. There are a couple of longer campaign plot-lines set within the Channel Cities that have been used to move characters from low levels up to moderate levels in the various past campaigns.
Someone had mentioned political intrigue? That was the driving force behind the development of the Channel Cities back in the late 1980's, which combined with the Archendurn Kingdom were the starting point for the entire Ærnth setting. Several thousand hours of thought and effort went into the design and history/background of this city to create an environment that has similarities to ancient Rome in the economic power that it holds over the rest of the world, but yet has even more potential political intrigue due to it actually being five cities next to one another, each with its own (and different forms of) government and economic strengths.
Unfortunately the Channel Cities is freakin' huge. Approaching 400 pages with the small bit that I've so far imported into the master digital document that I started a few years ago to try to consolidate the many large ring binders and index card boxes, with having pulled in less than 20% of the material that has so far been developed for it. With hundreds of hand-drawn maps of taverns/inns, details on a couple thousand businesses, more than a dozen underworld guilds in addition to the scores of artisan guilds that have been at least partially detailed, and the several thousand NPC's that have been detailed so far to populate this large metropolis. And unlike some of the past commercially released city setting (can't recall off the top of my head which TSR product it was that I had purchased back in the mid-80's that was so disappointing as to cause me to start this project) with claims of a million people but a map of less than a square mile) a lot of thought and effort went into actual population densities as well as proportions of the many different types of artisans that such a city would actually need to support itself and its economy (as well as the trade that would be needed to support the huge food influx to support such a population).
So guess what I'm wondering is if I should look at starting to try to turn out (and if so, how to organize it) materials covering the Channel Cities portion of the Ærnth setting (in addition to the other smaller modules that I've been hoping to get to that are set in or near the Archendurn Kingdom that have been on the back burner for years now). With the intention of having more lower-level adventures to lead up to the "No Quarter under the Crown" campaign module that is currently being worked on. Although I suspect Nicholas (from his previous post) probably want's me to keep plugging away at the current project before putting too much effort into other projects.
And as Nicholas mentioned, the setting was designed with the intent of being a group effort, so if anyone else has any ideas or is interested in producing adventures set within the setting, be sure to get a hold of me.