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Systems & Settings => Rolemaster => RMC/RM2 => Topic started by: Dalewarrior on November 19, 2021, 06:44:38 PM

Title: Golems
Post by: Dalewarrior on November 19, 2021, 06:44:38 PM
Hello all,
A Steel Golem is coming up, and the rulesbook of Creatures & Treasures I says that it has as
Innate Abilities: Softer weapons must make a RR each time they deliver hits (wood –40; bone –20; iron –10).
How do you handle this in your games, and do Mithril weapons get a bonus?
Cheers,
DW
Title: Re: Golems
Post by: jdale on November 19, 2021, 07:21:01 PM
I read that as meaning that stronger metals do not need to make a RR. Anything at least as strong as steel will be ok, and that certainly includes mithril.

For magic weapons, I would add the bonus to the roll.
Title: Re: Golems
Post by: Dalewarrior on November 21, 2021, 06:50:06 AM
For magic weapons, would you add lvl 1 vs. lvl 1 plus their respective magical bonuses?
Title: Re: Golems
Post by: mrfantastic on December 09, 2021, 11:10:32 AM
item level is the level of the owner . so a sword handled by lvl 10 character resist as level 10 but if this weapon is +15 resist as level 15 (+1 lvl each +1 bonus) if the weapon is made of stronger material like mithril it resist like lvl 20 charachter at +20 bonus. in this case the mithril no need to make any rr cause only materials softer than steel make a rr.
Title: Re: Golems
Post by: OLF, i.e. Olf Le Fol on December 09, 2021, 06:24:58 PM
There are, alas, several "official rules".
Let's notice that none of these rules directly grants special bonuses for special material such as mithril, though it's present as a byproduct of the Alchemist spell needed to forge it (e.g., "Forge mithril" is a level 15 spell).
Title: Re: Golems
Post by: jdale on December 09, 2021, 07:55:27 PM
For what it's worth, both RMSS and RMU use the level of the highest level spell needed in the creation of the item as the item's level.
Title: Re: Golems
Post by: Dalewarrior on December 26, 2021, 04:55:18 PM
Thanks guys!